When DC decided to test the market
with a Phantom mini-series, clearly, what worked for newspaper comic pages
was not the sort of
thing US comic book readers would
embrace. With this in mind, they utilized writer Peter David and artists
Dennis Janke and Joe
Orlando. Finding a very positive
response among their readers, they were encouraged enough to follow with
a continuing series.
For this, they needed a team who
could apply modern storytelling conventions, dynamic art, and solid writing.
Longtime Phantom fan
Luke McDonnell assumed the artistic
responsibilities. Writer Mark Verheiden was faced with keeping the key elements
of Phantom history and continuity, while infusing the stories with a mature
power that would capture the imagination of modern comic book readers.
What Mark did impressed Lee Falk
and traditional Phantom fans, and gained new fans for the Ghost Who Walks
as well. His stories were dramatic, poignant, entertaining, and often made
a point for the audiences to ponder. He built an environment for the hero
that
incorporated the Skull Cave and
the trappings that Phantom fans came to expect, but went a step further
by addressing the problems of a much more modern Africa and an introspective
Phantom.
After some excellent work in comics,
Mark turned his talents to TV and movies and today Mark is one of the writers
and producers of "Smallville."
The following was taken from a
FOTP interview.
What is your background? Did
you study writing? Journalism?
I grew up in Aloha, Oregon, a suburb
of Portland. For as long as I can remember, I’ve been a comic book collector
and movie fan; I guess something something clicked pop culture-wise when
I was a kid. I studied filmmaking at Portland State University, and moved
to Los Angeles in 1983 hoping to break into screenwriting. I wound up working
at the Los Angeles Times for five years, in advertising, until
I went full-time freelance in 1988.
I never really studied writing in the formal sense, except for a couple
of creative writing classes
in college. There were no screenwriting
classes at Portland State, so I was pretty much on my own. But I’ve never
been big on
“formal training” anyway. After reading
thousands of comic books and watching thousands of movies, if the basics
of plot, story,
and dialogue haven’t seeped in, it’s
probably hopeless...
What sort of feedback, advice,
or directions did you get from Lee Falk?
I didn’t get any feedback, personally,
but I’m pretty sure he was talking to the editors at DC from time to time
and
making suggestions. The only Falk
editorial “demand” I recall, was to include a scene of the Phantom water-skiing
on top of dolphins in issue #6...
there may have been others relayed through the editors, but I can’t recall
specifics now.
Could you describe your approach
to writing the story... rough ideas, scenarios to script?
When I was hired to write the series,
my first assignment was to work up 12 or 13 story ideas, two
or three paragraphs each, to show where
I wanted to go with the character. To be honest, I worried
about taking on the book. The Phantom
could easily be perceived as a “Great White Hunter”
stereotype, and I absolutely did not
want to go there. So my first step was to research the problems of
modern Africa, and to see if there
was a way to incorporate those up-to-date issues into Phantom
adventures. Nowadays, with the Internet,
I could probably do most or all of my research on line. But
in 1988, I did it the old-fashioned
way: I found a newsstand with an international magazine rack and
picked up some African-based newsmagazines.
Those magazines gave me several ideas and issues for the
Phantom to tackle. I did outlines involving
third world dumping (Western nations dumping toxic
waste in Africa), “train surfing” (an
bizarre, suicidal “game” where kids ride on top of moving
trains, often to be killed or beheaded
by low-hanging wires), and other current events topics.
At the same time, I read several of
Lee Falk’s Phantom paperback novels. I read those to get a feel for
the character, the supporting cast,
and the “world” of the Phantom. Once the outlines were approved,
I started writing the scripts month
by month. After discussing the story with the editor (first Bob
Greenberger, then Brian Augustyn),
it was fairly straightforward. My writing method is to come up
with a story idea, then start on page
one and hope to God it all comes together by page 24.
For The Phantom, I really wanted to
leave room for introspective moments; I thought it was important
that the Phantom ponder his place in
the modern world. Of course, I also wanted to keep things moving. The
key was finding an emotional hook to
the story, something that would draw the reader (and the Phantom’s
character) into the adventure.
What were your goals in doing the
comic?
Basically, I wanted to write entertaining
Phantom adventures that confronted modern-day issues
in a reasonably authentic way. I also
wanted to tell complete stories, in one- or two-issue increments,
so readers could jump in most any time
and understand exactly what was going on. That definitely
flew in the face of the endless story
soap-opera success of books like X-Men, but so it goes.
How would you contrast your modern
stories to the classic Phantom adventures?
I’ve read quite a few Phantom comic
strips, especially the Pacific reprints, and I think my take on
the Phantom was a bit angrier than
the character in the comic strip. But it felt right at the time,
given the problems he was confronting.
When you’re taking down a modern-day pirate who
murders innocent people, or going toe-to-toe
with a ship’s captain about to unload a bunch of toxic
waste on unsuspecting civilians, diplomacy
isn’t really an option. When the series was cancelled
with issue #13 (over licensing issues
as much as sales, as I recall) I received a very nice note
from Lee Falk complimenting me on my
stories... I thought that was a classy gesture on his part. If I
didn’t disappoint the creator of the
character, I figure I didn’t screw things up too badly.